Beyond Ageism: Exploring VR Games for an Older Audience

Year

2017

Type

Lecture

This talk succeeded my 2016 talk on designing meaningful games for an older audience. While the research on the topic was still quite limited, I decided to do a preliminary exploration on the design of VR experiences for older adults.

I would recommend to look at the original talk before heading into this one, but it can be seen as a stand-alone presentation as well.